A private preview, for now. Password, please:
Hold the left mouse button to dive — release on an upslope to soar. Tap SPACE to hop from hill to hill.
Hold F to wind up (the whole train shakes), let go to POUNCE forward.
Steer with A D or ← →.
Toot the whistle with C!
Move the mouse to look around (it settles back behind the train). Esc frees the mouse; click to grab it again.
P pauses (drag to look), G opens settings, U hides the UI.
Swoop near waiting animals to scoop them aboard — passengers make you
faster and rack up score as they ride.
Fill your train — stations only appear for a crowd of 6+,
and they're a real journey apart. Glide past one to bank the score. 🚆
Fly onto a golden sky rail and hold on — a rollercoaster ride that launches you off the end with a bonus.
Bounce 5 clouds in a row to summon a rainstorm — the whole world rains for two minutes and score pours in.
Fly 50m up and hold W (or the right mouse button, or hold the Boost bar) to ride the sky rail — dead straight and fast. It recharges on its own.
S is the brake: on the ground it stops (and stays put until you dive again); in the sky it cuts the engine so you glide on, slowing. Hold Shift to dive and power on (like the left mouse button, plus throttle; let go and you cruise). Hold S + A/D for a sliding brake turn (keep holding to whip right round).
Press L to visit Wahahapoo's realm — a boss floats at its heart. Press O for the ocean: ride the waves, hop the islands. K opens the material editor, N the NPC editor, V the asset viewer. H tries the next launch sound (the 🔊 button has all the sound settings).
Fly through a swirling sky tunnel portal (T summons one) into the void — stay aloft on clouds and broken rails (teal clouds lift you a layer), follow the beam to the rift home.
Flying saucers drift over the hills: hold F, let go, and POUNCE into one to pop it and free what it abducted (R drops one ahead).
On a phone: hold one finger to dive; hold two and drag left/right to steer.
Nothing can hurt you here.